Autodesk Maya 2017, Mental Ray for modeling and rendering. Adobe Photoshop for reference drawings. Later Changed renderer to Arnold 5. This model is motion capture ready as it has a HumanIK control rig.
Facial extreme’s animation.
A character HumanIK rig and model of a human skeleton built for Maya 2017+ by George C. Rosar II, also with an HDRi background compositing trick. Motion Capture Tracks from Autodesk. Extreme 32-bit image effects with openEXR/proEXR in Adobe After Effects.